vojo/src/app/pages/IncomingCallStripRenderer.tsx

138 lines
5.5 KiB
TypeScript

// Top-level renderer for incoming DM call strips + ringtone audio.
//
// Mounted in Router.tsx inside `CallEmbedProvider`, rendered right before
// `CallStatusRenderer` so the strip stacks above the in-call pill.
//
// IncomingCallStripRenderer is platform-agnostic: if JS knows about an incoming
// ring, we render the in-app strip. On Android the native FCM service decides
// independently whether to surface a system CallStyle notification; when the
// app is foregrounded it suppresses that banner, so strip render itself does
// not need to mirror foreground policy in JS.
//
// Ring audio mirrors foreground policy on Android — gated on `appActive`
// so the native CallStyle ringtone owns UX in background and the JS
// <audio> doesn't double-ring during the grace window after backgrounding
// while the WebView still processes /sync. On web / iOS there is no
// native ring surface, so audio plays regardless of visibility.
//
// Known gap: if the browser blocks `audio.play()` (cold page load, no user
// gesture yet), the ring is silent — strip is still visible but user may
// miss it. Fallback (click-to-enable, pulsing animation, Web Notifications)
// is Phase 3 polish.
import React, { useEffect, useRef, useState } from 'react';
import { useAtomValue } from 'jotai';
import { App } from '@capacitor/app';
import { incomingCallsAtom } from '../state/incomingCalls';
import { useMatrixClient } from '../hooks/useMatrixClient';
import { IncomingCallStrip } from '../features/call-status';
import { getIncomingCallKey } from '../utils/rtcNotification';
import { isAndroidPlatform } from '../utils/capacitor';
// eslint-disable-next-line import/no-relative-packages
import RingSoundOgg from '../../../public/sound/ring.ogg';
// eslint-disable-next-line import/no-relative-packages
import RingSoundMp3 from '../../../public/sound/ring.mp3';
export function IncomingCallStripRenderer() {
const mx = useMatrixClient();
const incoming = useAtomValue(incomingCallsAtom);
const audioRef = useRef<HTMLAudioElement>(null);
const [appActive, setAppActive] = useState(
() => typeof document === 'undefined' || document.visibilityState === 'visible'
);
const hasIncoming = incoming.size > 0;
useEffect(() => {
let cancelled = false;
// Android: pause/resume fire on BridgeActivity.onPause/onResume via
// AppPlugin.handleOnPause/Resume — same Activity callbacks that flip
// MainActivity.isInForeground — reaching JS within ms via the WebView
// bridge. appStateChange on Android only fires in onStop (tens of ms to
// ~1s after onPause), which would let JS audio race the native ringtone
// in the "just backgrounded" window and double-ring.
// iOS/web keeps appStateChange because there it maps to
// willResignActive/didBecomeActive (iOS) or document.visibilitychange
// (web). The Capacitor pause/resume events on iOS bind to
// didEnterBackground/willEnterForeground — a different edge.
// Race-guard: a real lifecycle event arriving before getState() resolves
// must win over the stale snapshot.
let sawLifecycleEvent = false;
const handles: Array<{ remove: () => void }> = [];
const track = (h: { remove: () => void }) => {
if (cancelled) h.remove();
else handles.push(h);
};
const apply = (isActive: boolean) => {
sawLifecycleEvent = true;
if (!cancelled) setAppActive(isActive);
};
if (isAndroidPlatform()) {
App.addListener('pause', () => apply(false)).then(track);
App.addListener('resume', () => apply(true)).then(track);
} else {
App.addListener('appStateChange', ({ isActive }) => apply(isActive)).then(track);
}
App.getState()
.then((state) => {
if (!cancelled && !sawLifecycleEvent) setAppActive(state.isActive);
})
.catch(() => {
/* web fallback handled by initial document.visibilityState */
});
return () => {
cancelled = true;
handles.forEach((h) => h.remove());
};
}, []);
useEffect(() => {
const audio = audioRef.current;
if (!audio) return;
// Platform split on the audio gate:
// - Android: gate on appActive. When backgrounded the native CallStyle
// ringtone (via vojo_calls_v2 channel) takes over, so JS audio must
// stop to avoid double-ring.
// - web / iOS: no native fallback exists. Gating on visibility here
// silenced the only ring source whenever the user switched tabs —
// user-reported regression. Keep audio playing regardless of
// visibility on non-Android platforms.
const platformGatedActive = isAndroidPlatform() ? appActive : true;
if (hasIncoming && platformGatedActive) {
audio.currentTime = 0;
audio.play().catch(() => {
// autoplay blocked — strip UI still visible
});
} else {
audio.pause();
}
}, [hasIncoming, appActive]);
const entries = Array.from(incoming.values());
return (
<>
{/* eslint-disable-next-line jsx-a11y/media-has-caption */}
<audio ref={audioRef} loop preload="auto" style={{ display: 'none' }}>
<source src={RingSoundOgg} type="audio/ogg" />
<source src={RingSoundMp3} type="audio/mpeg" />
</audio>
{hasIncoming &&
entries.map((call) => {
const room = mx.getRoom(call.roomId);
if (!room) return null;
return (
<IncomingCallStrip
key={getIncomingCallKey(call.callId, call.roomId)}
call={call}
room={room}
/>
);
})}
</>
);
}