feat(stream-header): move pin/unpin gesture onto dedicated 32px drag-handle with 1:1 finger tracking and desktop-style grabber animation

This commit is contained in:
v.lagerev 2026-05-19 18:26:37 +03:00
parent ab24a71761
commit 0751e99446
5 changed files with 443 additions and 58 deletions

View file

@ -7,6 +7,7 @@ import {
CURTAIN_RADIUS_PX,
CURTAIN_SNAP_EASING,
CURTAIN_SNAP_MS,
HANDLE_HEIGHT_PX,
TABS_ROW_PX,
} from './geometry';
@ -121,6 +122,64 @@ export const curtain = style({
willChange: 'top',
});
// Drag handle at the top of the curtain. Dedicated touch surface for
// the pin / unpin gesture so it doesn't compete with the chat list's
// vertical scroll. `touchAction: none` keeps the browser from claiming
// the gesture for native scroll heuristics — our `touchmove` listener
// in `useCurtainHandleGesture` drives every pixel of motion.
//
// Sits as the first flex child of the curtain so the list (or
// DirectEmpty / equivalent placeholder) takes the remaining space
// below it. `flexShrink: 0` locks the height so a long list doesn't
// squash the hit-zone.
export const handle = style({
flexShrink: 0,
height: toRem(HANDLE_HEIGHT_PX),
display: 'flex',
alignItems: 'center',
justifyContent: 'center',
touchAction: 'none',
});
// Visual «grabber» pill centred inside `handle`. Semi-transparent
// foreground so the affordance reads as «draggable» without competing
// with content beneath. Pure decoration — the parent `handle` div
// captures the touch.
//
// State machine mirrors `PageNavResizeHandle` on desktop: a subtle
// resting state, a more prominent «being dragged» state, and an even
// more prominent «threshold reached, release to commit» state. The
// state-driving `data-dragging` / `data-at-commit` attributes live on
// the parent `handle` div (set by StreamHeader.tsx from the gesture
// hook). Transition durations match the desktop handle (140ms ease)
// so the two affordances feel related.
export const handleBar = style({
width: toRem(40),
height: toRem(4),
borderRadius: toRem(2),
backgroundColor: color.Background.OnContainer,
opacity: 0.25,
pointerEvents: 'none',
transition:
'opacity 140ms ease, width 140ms ease, height 140ms ease, background-color 140ms ease',
selectors: {
// Dragging but threshold not yet reached: highlight, slight grow.
'[data-dragging="true"] &': {
opacity: 0.55,
width: toRem(48),
backgroundColor: color.Primary.Main,
},
// Threshold reached during drag: full stretch + opacity. Releasing
// here commits pin (or unpin). Reads as «yes, you're there».
'[data-dragging="true"][data-at-commit="true"] &': {
opacity: 0.9,
width: toRem(64),
height: toRem(5),
backgroundColor: color.Primary.Main,
},
},
});
// Wrapper around `bottomPinned` inside the curtain. Anchored to the
// curtain's flex-bottom by virtue of being the last child. The TSX
// applies a `transform: translateY(keyboardH)` to this element when

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@ -5,6 +5,7 @@ import React, {
useCallback,
useEffect,
useMemo,
useRef,
useState,
} from 'react';
import { useTranslation } from 'react-i18next';
@ -23,6 +24,7 @@ import { Segment } from './Segment';
import { Chip } from './Chip';
import { isFormSnap, snapTopPx, useCurtainState } from './useCurtainState';
import { useCurtainGesture } from './useCurtainGesture';
import { useCurtainHandleGesture } from './useCurtainHandleGesture';
import { InlineNewChatForm } from './forms/InlineNewChatForm';
import { InlineRoomSearch } from './forms/InlineRoomSearch';
@ -130,6 +132,35 @@ export function StreamHeader({ scrollRef, children, bottomPinned, pinKey }: Stre
disabled: gestureDisabled,
});
// Dedicated pin / unpin gesture on the drag handle at the top of
// the curtain. The handle exists specifically because the list-bound
// pin path conflicts with vertical list scroll at `scrollTop === 0`
// — see `useCurtainHandleGesture` and `useCurtainGesture`'s list-
// scroll guard for the full rationale. Same `disabled` gating as the
// list gesture so a bottom sheet or offscreen pager pane can't
// accidentally pin/unpin.
//
// `handleVisual` mirrors the desktop `PageNavResizeHandle` state
// machine: `dragging` lights up the grabber pill while the gesture
// is active; `atCommit` further stretches + brightens it once the
// user has crossed `PIN_COMMIT_THRESHOLD × PIN_TRAVEL_PX` so the
// release-to-confirm moment is unambiguous. The hook dedupes so this
// only re-renders when the visual state actually changes.
const handleRef = useRef<HTMLDivElement>(null);
const [handleVisual, setHandleVisual] = useState<{ dragging: boolean; atCommit: boolean }>({
dragging: false,
atCommit: false,
});
useCurtainHandleGesture({
handleRef,
snap: curtain.snap,
pinned: curtain.pinned,
setPinned: curtain.setPinned,
setLiveDrag: curtain.setLiveDrag,
disabled: gestureDisabled,
setHandleState: setHandleVisual,
});
const isActive = isFormSnap(curtain.snap);
const openSearch = useCallback(() => curtain.open('search'), [curtain]);
const openChat = useCallback(() => curtain.open('chat'), [curtain]);
@ -396,6 +427,29 @@ export function StreamHeader({ scrollRef, children, bottomPinned, pinKey }: Stre
}}
onTransitionEnd={onCurtainTransitionEnd}
>
{/* Drag handle (native-only behaviour, but rendered on all
platforms so the layout stays identical the gesture hook
short-circuits off-native). Hosts the pin / unpin touch
listener and gives the user a visible affordance at the top
of the curtain. Stays mounted across snap transitions so
the gesture surface is always reachable when there is one
to make.
`data-dragging` / `data-at-commit` mirror the desktop
`PageNavResizeHandle`: CSS selectors on `handleBar` light
the pill up Primary-blue + stretch it when these flip.
Both attrs are emitted/cleared only via React state set by
the gesture hook (dedup'd), so the handle visual updates
without slamming the DOM on every touchmove. */}
<div
ref={handleRef}
className={css.handle}
data-dragging={handleVisual.dragging || undefined}
data-at-commit={handleVisual.atCommit || undefined}
aria-hidden
>
<div className={css.handleBar} />
</div>
{children}
{/* `bottomPinned` (DirectSelfRow, ChannelCreateRow, etc.) is
kept mounted across snaps so the curtain reads as a self-

View file

@ -92,28 +92,32 @@ export const ACTIVE_CLOSE_THRESHOLD_PX = 100;
// the stage).
export const PIN_TRAVEL_PX = TABS_ROW_PX;
// Rubber-band attenuation for the pin / unpin drag. Finger → curtain
// motion is scaled by this factor so the curtain feels heavier than
// the finger — a deliberate gate against accidental drag-up.
//
// User-confirmed intent: «вверх дотянуть нужно явно» — pinning must be
// an obvious sustained pull, not a casual flick. With 0.45 the user
// must drag ~142px of finger to slide the curtain across the full
// PIN_TRAVEL_PX (64px); combined with the very-high commit threshold
// below the minimum committing pull is ~135px, which is well above
// any plausible accidental scroll-attempt at scrollTop=0.
//
// Same factor applies to unpin (drag down from pinned) so both
// directions feel consistent — neither commits on a casual gesture.
export const PIN_RUBBER_BAND = 0.45;
// Commit threshold for pin / unpin. Tuned very high (≈95%) so the
// user must drag the curtain almost-all-the-way to the cap before
// release for the snap to flip. Anything shorter reads as accidental
// and springs back to the previous resting snap.
//
// The geometric meaning: after rubber-band, lastDelta ranges 0 …
// ±PIN_TRAVEL_PX (clamped). The commit fires when |lastDelta| ≥
// PIN_COMMIT_THRESHOLD × PIN_TRAVEL_PX, i.e. the curtain visually
// reached at least 95% of the snap distance.
// With 1:1 finger ↔ curtain tracking (no rubber-band on pin / unpin
// — see `useCurtainGesture` and `useCurtainHandleGesture`), the
// committing finger pull is `PIN_COMMIT_THRESHOLD × PIN_TRAVEL_PX` ≈
// 61 px — essentially «drag the curtain across the full tabs-row
// height». The anti-accidental gate that previously came from
// rubber-band amplification is now provided by the dedicated handle
// hit-zone (intentional surface) plus the list-bound scroll-aware
// bail (no list scroll = no scroll-up to confuse with pin).
export const PIN_COMMIT_THRESHOLD = 0.95;
// Drag-handle hit-zone at the top of the curtain. Hosts the pin /
// unpin gesture as a dedicated touch surface so it doesn't compete
// with the chat list's vertical scroll. Drag on this handle tracks
// the finger 1:1 (no rubber-band) — finger displacement equals
// curtain displacement. The list-bound gesture in
// `useCurtainGesture` still owns peek / form-close, plus the pin path
// when the list has no scrollable content (so single-screen lists
// keep the «drag-from-anywhere» pin behaviour).
//
// Size: 32 px tall — enough touch target to land on comfortably with
// a thumb (the visible grabber pill inside is much smaller, see
// `StreamHeader.css.ts::handleBar`). The list (or DirectEmpty / the
// equivalent placeholder) starts 32 px below the curtain's top edge.
export const HANDLE_HEIGHT_PX = 32;

View file

@ -6,7 +6,6 @@ import {
DIRECTION_DEAD_ZONE_PX,
PEEK_TRAVEL_PX,
PIN_COMMIT_THRESHOLD,
PIN_RUBBER_BAND,
PIN_TRAVEL_PX,
RUBBER_BAND,
} from './geometry';
@ -58,11 +57,16 @@ type Args = {
// with a hard clamp at -PIN_TRAVEL_PX (curtain stops flush above the
// tabs row — never enters the system-tray safe-top zone). On release
// past `PIN_COMMIT_THRESHOLD × PIN_TRAVEL_PX` flips `pinned = true`.
// Only reachable when the list has no scrollable content — with scroll
// the user's drag-up means «scroll list down» and the gesture defers
// to native (see the scroll-aware bail in `onTouchMove`).
//
// Unpin path: drag DOWN while `pinned = true` tracks 1:1 clamped at
// +PIN_TRAVEL_PX. On release past the same threshold flips
// `pinned = false`. The user-confirmed UX choice is single-stop —
// unpin lands at `closed` only; peek requires a separate gesture.
// Unpin: NOT handled here. Once pinned, the list-bound gesture is
// inert in both directions — `useCurtainHandleGesture` (the handle at
// the top of the curtain) owns the unpin transition exclusively. A
// drag-down on the list while pinned used to unpin here, but that
// path was a confusing back-door: the handle is the canonical
// pin/unpin surface and the only one the user is taught.
//
// Form-close path: drag UP from a form snap tracks the finger 1:1; on
// release past `ACTIVE_CLOSE_THRESHOLD_PX` commits to `closed`.
@ -160,26 +164,51 @@ export function useCurtainGesture({
direction = delta > 0 ? 'down' : 'up';
// Direction guards:
// - pinned ⇒ only DOWN (unpin); UP would try to push past
// y = -safe-top into the system-tray zone, which we never
// want.
// - pinned ⇒ list-bound gesture is inert. UP would push past
// y = -safe-top into the system-tray zone; DOWN would
// unpin, but unpin is handle-only territory (the dedicated
// drag-handle at the top of the curtain — see
// `useCurtainHandleGesture`). Both bail here.
// - peek ⇒ only UP (close); DOWN has nowhere lower to go.
// - form ⇒ only UP (close); DOWN reads as a list scroll.
// - closed + UP ⇒ pin path (new — used to bail).
// - closed + DOWN ⇒ peek path (existing).
if (currentPinned && direction === 'up') {
// - closed + UP ⇒ pin path (only when list has no scroll).
// - closed + DOWN ⇒ peek path.
if (currentPinned) {
startX = null;
startY = null;
direction = null;
return;
}
if (!currentPinned && currentSnap === 'peek' && direction === 'down') {
// Below this point currentPinned is provably false (the pinned
// bail above returned). The `!currentPinned` qualifier on each
// remaining guard would be redundant, so it's dropped.
if (currentSnap === 'peek' && direction === 'down') {
startX = null;
startY = null;
direction = null;
return;
}
if (!currentPinned && isFormSnap(currentSnap) && direction === 'down') {
if (isFormSnap(currentSnap) && direction === 'down') {
startX = null;
startY = null;
direction = null;
return;
}
// Pin from the LIST is allowed only when the list has nothing
// to scroll (single-screen chat list). With scrollable content,
// drag-up at `scrollTop === 0` is the user's natural «scroll
// list down to reveal more rows» gesture and hijacking it for
// pin (and the resulting preventDefault) leaves the user
// staring at a frozen list. Pinning a scrollable list goes
// through the dedicated handle at the top of the curtain
// instead (see `useCurtainHandleGesture`). Single-screen lists
// keep the drag-from-anywhere pin path so the original UX is
// preserved when there's no list-scroll to compete with.
if (
currentSnap === 'closed' &&
direction === 'up' &&
list.scrollHeight > list.clientHeight + 1
) {
startX = null;
startY = null;
direction = null;
@ -190,27 +219,24 @@ export function useCurtainGesture({
engaged = true;
e.preventDefault();
if (currentPinned) {
// Unpin: finger moves DOWN (delta > 0). Rubber-banded by
// PIN_RUBBER_BAND so the curtain feels heavy — same factor as
// the pin path below for symmetry. Clamped at +PIN_TRAVEL_PX
// so the curtain doesn't visually descend past its `closed`
// resting top during the drag.
lastDelta = Math.max(0, Math.min(PIN_TRAVEL_PX, delta * PIN_RUBBER_BAND));
} else if (isFormSnap(currentSnap)) {
// currentPinned is false here (the pinned bail above returned).
// List-bound pin/unpin doesn't exist as a path on this hook —
// unpin is exclusively the handle hook's responsibility, and
// pin from the list is only reachable in the no-scroll branch
// below.
if (isFormSnap(currentSnap)) {
// Form close: finger moves UP (delta < 0). Track 1:1, capped
// at 0 so an accidental downward jitter doesn't push the
// curtain below its resting position.
lastDelta = Math.min(0, delta);
} else if (currentSnap === 'closed' && direction === 'up') {
// Pin: finger moves UP (delta < 0). Rubber-banded by
// PIN_RUBBER_BAND — the curtain moves at ≈45% of finger speed
// so the user has to commit a deliberate sustained pull to
// close the gap. Clamped at -PIN_TRAVEL_PX so it never enters
// the system-tray safe-top zone. See geometry's «pinned visual
// contract» and `PIN_RUBBER_BAND` rationale for the full
// invariant.
lastDelta = Math.max(-PIN_TRAVEL_PX, Math.min(0, delta * PIN_RUBBER_BAND));
// Pin from list (only reachable when the list has no scroll
// — see the scroll-aware bail above). 1:1 finger ↔ curtain
// so the user gets the same direct feel as the dedicated
// handle. Clamped at -PIN_TRAVEL_PX so the curtain never
// enters the system-tray safe-top zone (see geometry's
// «pinned visual contract»).
lastDelta = Math.max(-PIN_TRAVEL_PX, Math.min(0, delta));
} else {
// Peek: rubber-banded BOTH directions. Down (delta > 0) reveals
// more chips; up (delta < 0) retreats toward `closed`. Bounds
@ -233,16 +259,10 @@ export function useCurtainGesture({
let next: CurtainSnap = currentSnap;
let nextPinned = currentPinned;
if (currentPinned) {
// Unpin commit: drag DOWN past ≥ PIN_COMMIT_THRESHOLD of the
// full travel flips pinned → false. The user-confirmed UX is
// single-stop — unpin lands at `closed`; peek requires a
// separate gesture.
const progress = lastDelta / PIN_TRAVEL_PX;
if (progress >= PIN_COMMIT_THRESHOLD) {
nextPinned = false;
}
} else if (isFormSnap(currentSnap)) {
// currentPinned is false here in any engaged gesture (the
// direction guard bails when pinned). The unpin commit branch
// that used to live here moved to `useCurtainHandleGesture`.
if (isFormSnap(currentSnap)) {
if (Math.abs(lastDelta) >= ACTIVE_CLOSE_THRESHOLD_PX) {
next = 'closed';
}

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@ -0,0 +1,248 @@
import { MutableRefObject, useEffect, useRef } from 'react';
import { isNativePlatform } from '../../utils/capacitor';
import { DIRECTION_DEAD_ZONE_PX, PIN_COMMIT_THRESHOLD, PIN_TRAVEL_PX } from './geometry';
import { CurtainSnap } from './useCurtainState';
type Args = {
// Drag-handle element at the top of the curtain. Touch events bind
// here; the chat list's scroll viewport is untouched so native
// vertical scroll never races the pin gesture. Mounted as the first
// flex child of the curtain in StreamHeader.tsx.
handleRef: MutableRefObject<HTMLDivElement | null>;
// Current snap stop. Mirrored into a ref so the listener (bound
// once per `disabled` flip) reads fresh values without re-attaching.
// Only `closed` (→ pin) and the pinned overlay (→ unpin) engage.
snap: CurtainSnap;
// Per-pane pinned overlay. When true the handle's drag-down path
// commits unpin; when false (and `snap === 'closed'`) drag-up
// commits pin.
pinned: boolean;
// Setter for the pinned overlay; called on release once the user's
// drag past the commit threshold qualifies the gesture.
setPinned: (next: boolean) => void;
// Setter for the live drag delta during touchmove. The hook reads
// `liveDragPx` from the parent state too, so React drives the
// curtain's `top` re-render — no direct DOM writes.
setLiveDrag: (px: number, dragging: boolean) => void;
// Suppress gesture binding entirely. Used to gate pinning when a
// bottom sheet is open or when this pane is inactive inside the
// swipe pager. Mirrors `useCurtainGesture.disabled`.
disabled?: boolean;
// Optional sink for handle-visual state — used by StreamHeader to
// drive the grabber pill's «idle / dragging / threshold reached»
// appearance via `data-dragging` and `data-at-commit` attributes
// on the handle div. Called only when the state actually changes,
// so the consumer doesn't pay a re-render on every touchmove.
setHandleState?: (state: { dragging: boolean; atCommit: boolean }) => void;
};
// Touch-gesture driver for the curtain's pin / unpin path on the
// dedicated handle strip. Native-only: listeners aren't attached on
// web / desktop.
//
// Why a separate hook? The list-bound `useCurtainGesture` had its pin
// path on the chat list's scroll viewport, where drag-up at
// `scrollTop === 0` collided with the user's natural «scroll list
// down» gesture (preventDefault on touchmove blocked native scroll for
// any pin attempt). Moving pin / unpin onto a small handle above the
// list resolves the conflict — the list-bound hook now lets native
// scroll handle vertical drags on the list, and the handle owns the
// pin transitions.
//
// Pin path: from `closed` (and not pinned), drag UP tracks the finger
// 1:1 (no rubber-band) clamped at -PIN_TRAVEL_PX. On release past
// `PIN_COMMIT_THRESHOLD × PIN_TRAVEL_PX` (≈ 61 px finger pull) flips
// `pinned = true`.
//
// Unpin path: from pinned, drag DOWN tracks 1:1 clamped at
// +PIN_TRAVEL_PX. Same commit threshold.
//
// Other snap states (peek, form-*) are no-ops here — the existing
// list-bound gesture continues to own those transitions.
export function useCurtainHandleGesture({
handleRef,
snap,
pinned,
setPinned,
setLiveDrag,
disabled,
setHandleState,
}: Args): void {
const snapRef = useRef<CurtainSnap>(snap);
snapRef.current = snap;
const pinnedRef = useRef<boolean>(pinned);
pinnedRef.current = pinned;
const setPinnedRef = useRef(setPinned);
setPinnedRef.current = setPinned;
const setHandleStateRef = useRef(setHandleState);
setHandleStateRef.current = setHandleState;
useEffect(() => {
if (!isNativePlatform()) return undefined;
if (disabled) return undefined;
const handle = handleRef.current;
if (!handle) return undefined;
let startX: number | null = null;
let startY: number | null = null;
let direction: 'up' | 'down' | null = null;
let engaged = false;
let lastDelta = 0;
// Last visual state emitted to the consumer. We dedupe here so the
// setter (likely a React useState) only re-renders when something
// actually changed, not on every 60fps touchmove.
let emittedDragging = false;
let emittedAtCommit = false;
const emitHandle = (dragging: boolean, atCommit: boolean) => {
if (dragging === emittedDragging && atCommit === emittedAtCommit) return;
emittedDragging = dragging;
emittedAtCommit = atCommit;
setHandleStateRef.current?.({ dragging, atCommit });
};
const onTouchStart = (e: TouchEvent) => {
if (e.touches.length !== 1) return;
// Engage only when the gesture has somewhere to go:
// - not pinned + closed ⇒ pin path armed
// - pinned (any snap) ⇒ unpin path armed
// Peek and form snaps are owned by the list-bound gesture.
if (!pinnedRef.current && snapRef.current !== 'closed') return;
startX = e.touches[0].clientX;
startY = e.touches[0].clientY;
direction = null;
engaged = false;
lastDelta = 0;
};
const onTouchMove = (e: TouchEvent) => {
if (e.touches.length !== 1) {
// Second finger landed mid-gesture — abort.
startX = null;
startY = null;
direction = null;
if (engaged) setLiveDrag(0, false);
engaged = false;
lastDelta = 0;
emitHandle(false, false);
return;
}
if (startY === null) return;
const delta = e.touches[0].clientY - startY;
const deltaX = startX !== null ? e.touches[0].clientX - startX : 0;
const currentPinned = pinnedRef.current;
// Resolve a direction once the finger crosses the dead-zone.
if (direction === null) {
if (Math.abs(delta) < DIRECTION_DEAD_ZONE_PX) return;
// Horizontal-bail: if |dx| strictly exceeds |dy|, the user is
// swiping the mobile tab pager, not pulling the curtain. Drop
// tracking so the pager owns the gesture.
if (Math.abs(deltaX) > Math.abs(delta)) {
startX = null;
startY = null;
direction = null;
return;
}
direction = delta > 0 ? 'down' : 'up';
// Direction guards:
// - !pinned ⇒ only UP (pin); DOWN has nowhere lower to go
// from closed on this surface (peek is owned by the list).
// - pinned ⇒ only DOWN (unpin); UP would push the curtain
// into the system-tray safe-top zone.
if (!currentPinned && direction === 'down') {
startX = null;
startY = null;
direction = null;
return;
}
if (currentPinned && direction === 'up') {
startX = null;
startY = null;
direction = null;
return;
}
}
engaged = true;
e.preventDefault();
if (currentPinned) {
// Unpin: 1:1 down, clamped so the curtain doesn't descend
// past its `closed` resting top during the drag.
lastDelta = Math.max(0, Math.min(PIN_TRAVEL_PX, delta));
} else {
// Pin: 1:1 up, clamped so the curtain doesn't enter the
// system-tray safe-top zone.
lastDelta = Math.max(-PIN_TRAVEL_PX, Math.min(0, delta));
}
setLiveDrag(lastDelta, true);
// Emit handle visual state. Progress is the fraction of
// PIN_TRAVEL_PX the curtain has covered (positive for unpin,
// sign-flipped for pin so both directions read «how close to
// committing»). atCommit flips once the clamp threshold is
// reached so the grabber pill stretches + brightens to signal
// «release here to confirm».
const progress = currentPinned ? lastDelta / PIN_TRAVEL_PX : -lastDelta / PIN_TRAVEL_PX;
emitHandle(true, progress >= PIN_COMMIT_THRESHOLD);
};
const onTouchEnd = () => {
if (!engaged) {
startX = null;
startY = null;
direction = null;
return;
}
const currentPinned = pinnedRef.current;
// Progress is the fraction of PIN_TRAVEL_PX the curtain visually
// covered. For pin (drag-up) `lastDelta` is negative; for unpin
// (drag-down) it's positive — both flips use the same magnitude
// threshold.
const progress = currentPinned ? lastDelta / PIN_TRAVEL_PX : -lastDelta / PIN_TRAVEL_PX;
if (progress >= PIN_COMMIT_THRESHOLD) {
// setPinned() resets liveDragPx + isDragging in the same
// batched update — React renders the curtain at the new
// pinned-derived top with the snap transition re-enabled.
setPinnedRef.current(!currentPinned);
} else {
// No commit: drop the live drag back to 0 with transition
// active so the curtain springs back to its resting position.
setLiveDrag(0, false);
}
startX = null;
startY = null;
direction = null;
engaged = false;
lastDelta = 0;
emitHandle(false, false);
};
const onTouchCancel = () => {
if (engaged) setLiveDrag(0, false);
startX = null;
startY = null;
direction = null;
engaged = false;
lastDelta = 0;
emitHandle(false, false);
};
handle.addEventListener('touchstart', onTouchStart, { passive: true });
handle.addEventListener('touchmove', onTouchMove, { passive: false });
handle.addEventListener('touchend', onTouchEnd, { passive: true });
handle.addEventListener('touchcancel', onTouchCancel, { passive: true });
return () => {
handle.removeEventListener('touchstart', onTouchStart);
handle.removeEventListener('touchmove', onTouchMove);
handle.removeEventListener('touchend', onTouchEnd);
handle.removeEventListener('touchcancel', onTouchCancel);
};
// setLiveDrag is a stable useCallback; handleRef is stable. `snap`,
// `pinned` and `setPinned` are mirrored via the refs above so the
// listener (bound once per `disabled` flip) reads fresh values
// without re-attaching every render. `disabled` is the only signal
// that needs to tear the listeners down — it goes into the deps.
// eslint-disable-next-line react-hooks/exhaustive-deps
}, [handleRef, setLiveDrag, disabled]);
}